FIELD REPORT №1"I've done escape rooms. This isn't that. This felt... unreal."
— Tester A.
ONE-OF-ONE OFFLINE SAGA
ENTER ITStatus is the game. Control is the currency.
Your ego is at stake.
ONE-OF-ONE OFFLINE SAGA
ENTER ITStatus is the game. Control is the currency.
Your ego is at stake.

It's a way to enter a place — not as a tourist, but as someone with a case file and a mission.
Each city hides old history and story. Each mission brings you closer to a deeper buried truth.
Step by step — on foot, by coordinates, with physical artifacts that don't make sense until the right time.

• Seven parts.
• Seven cities.
• One unfolding
mystery.
It's a way to enter a place — not as a tourist, but as someone with a case file and a mission.
Each city hides old history and story. Each mission brings you closer to a deeper buried truth.
Step by step — on foot, by coordinates, with physical artifacts that don't make sense until the right time.
Are you fast enough?

Prize pool: $20/player (min. $250 guaranteed)

Prize pool: $20/player (min. $250 guaranteed)

Like opening a case file that wasn't meant for you.
1Choose your start week.
Candidate status granted.
2A physical case file arrives.
Sealed boxes. Protocol labels.
Do not break seals early.
3Daily missions.
Hidden coordinates.
Move — the story unfolds.
4Earn your Initiate Mark.
Unlock Tier 2 access.
Like opening a case file that wasn't meant for you.
1Choose your start week. Candidate status granted.
2A physical case file arrives. Sealed boxes. Protocol labels. Do not break seals early.
3Daily missions. Hidden coordinates. Move — the story unfolds.
4Earn your Initiate Mark. Unlock Tier 2 access.
No mass reviews yet. Just early survivors — and they don't use the word 'game.'



FIELD REPORT №1"I've done escape rooms. This isn't that. This felt... unreal."
— Tester A.
FIELD REPORT №2"The kit alone is worth it. Then the game starts."
— Tester M.
FIELD REPORT №3"I finished in 5 days. I wish it was longer."
— Tester K.
FIELD REPORT №4“It didn't feel like entertainment. It felt like access.”
— Tester R.People don't finish it and say ‘fun’. They finish it and say: ‘This felt unreal.’
No mass reviews yet. Just early survivors — and they don't use the word 'game.'



FIELD REPORT №1"I've done escape rooms. This isn't that. This felt... unreal."
— Tester A.
FIELD REPORT №2"The kit alone is worth it. Then the game starts."
— Tester M.
FIELD REPORT №3"I finished in 5 days. I wish it was longer."
— Tester K.
FIELD REPORT №4"It didn't feel like entertainment. It felt like access."
— Tester R.1 Season. 7 Series. 1 Order.
New files are revealed to Initiates first.
The rest wait.


My name is Kora Maze. Ukrainian-born, Hawaiʻi-based. Author and founder of a one-of-one cinematic reality experience where online and offline collide — pulling you into a 7-part treasure-hunt saga across U.S. cities as the main character.
I moved to Hawaiʻi at 21 after the war began. Alone. With $200 in my pocket and a decision bigger than fear.
Before I ever crossed the ocean, I used to call myself “Lara Croft — UA version.”
Half joke. Half prophecy. A survival strategy that became a signature.
I've always seen life like it's staged — every moment curated into scenes, captured from multiple angles. Call it a gift, call it a defense mechanism. I call it my superpower.
I entered marketing at 18 in Kyiv. Three months later I moved from support to community management — because I learned fast, shipped faster, and carried responsibility like a founder before I ever had the title.
Then Hawaiʻi happened.
For 18 months, I built Kora Maze in silence — between real life and midnight drafts. Writing the story, designing the world, engineering the system, shaping the brand, and negotiating partnerships end to end.
I don't shrink to fit. I wasn't made for other people's scripts — so I wrote my own, and monetized the one thing I refused to edit: my personality.
I didn't create a “character.” I built Kora Maze — cinematic me, translated into a universe designed for power, where the stakes rise beyond survival.
From plot and meta-layers to marketing and brand strategy — everything was written, designed, and self-produced by me. No studio. No investors. Just a producer's vision and ambition that doesn't ask permission.
Kora Maze isn't a project. It's a universe.
A premium treasure hunt where the story isn't content — it's a place you enter. Where the world becomes a set, the player becomes a character, and every detail has a job.

SUBJECT: K. MAZESTATUS: ACTIVEMy name is Kora Maze. Ukrainian-born, Hawaiʻi-based. Author and founder of a one-of-one cinematic reality experience where online and offline collide — pulling you into a 7-part treasure-hunt saga across U.S. cities as the main character.
I moved to Hawaiʻi at 21 after the war began. Alone. With $200 in my pocket and a decision bigger than fear.
Before I ever crossed the ocean, I used to call myself “Lara Croft — UA version.”
Half joke. Half prophecy. A survival strategy that became a signature.
I've always seen life like it's staged — every moment curated into scenes, captured from multiple angles. Call it a gift, call it a defense mechanism. I call it my superpower.
I entered marketing at 18 in Kyiv. Three months later I moved from support to community management — because I learned fast, shipped faster, and carried responsibility like a founder before I ever had the title.
Then Hawaiʻi happened.
For 18 months, I built Kora Maze in silence — between real life and midnight drafts. Writing the story, designing the world, engineering the system, shaping the brand, and negotiating partnerships end to end.
I don't shrink to fit. I wasn't made for other people's scripts — so I wrote my own, and monetized the one thing I refused to edit: my personality.
I didn't create a “character.” I built Kora Maze — cinematic me, translated into a universe designed for power, where the stakes rise beyond survival.
From plot and meta-layers to marketing and brand strategy — everything was written, designed, and self-produced by me. No studio. No investors. Just a producer's vision and ambition that doesn't ask permission.
Kora Maze isn't a project. It's a universe.
A premium treasure hunt where the story isn't content — it's a place you enter. Where the world becomes a set, the player becomes a character, and every detail has a job.
What exactly is Kora Maze?A week-long cinematic investigation that unfolds across real locations in U.S. cities. You receive a physical case file, sealed instructions, and coordinates. Then you move through the city — solving missions, uncovering a century-old conspiracy, and following a noir mystery that doesn't end when the week does. Seven parts. Seven cities. One unfolding saga. This isn't a game you play — it's a universe you enter.
What's your refund policy?Refund available if requested within 48 hours AND before you submit proof for Mission 4. Why Mission 4? By then, you've experienced the kit, the story flow, and the field mechanics. That's enough to decide if this is for you. After Mission 4 or 48 hours (whichever comes first), no refunds — you've entered too deep. Digital add-ons (in-game currency, hints, skips) are non-refundable once delivered.
What happens if it rains during my game week?Kora Maze is a real-world island experience, and normal rain, wind, heat, or changing weather does not qualify for a refund. However, if your selected game week is significantly affected by heavy rain, we may offer a weather courtesy discount for your next Kora Maze purchase. To qualify, at least four days within your selected 7-day access window must have heavy rain affecting the game area during core play hours, between 12:00 PM and 4:00 PM, based on official weather data and/or Kora Maze's internal safety review. If approved, you may receive 50% off your next Kora Maze experience. Weather courtesy discounts are not cash refunds, are not transferable, cannot be combined with other offers, and must be requested within 48 hours after your access window ends.
How long does it take?One week. Ten locations. Twelve missions. You can finish faster (our tester's record — 4 days) — but the experience is designed for seven days.
Do I need to stay in Hawaiʻi for 7 days straight?No. You have 7-day access from your start date. You can finish faster (record: 4 days) or take your time. But once your 7 days expire, progress resets.
What if I can't finish in 7 days?Your access expires after 7 days. Progress resets. You can re-enter by purchasing new access. Note: Race Mode is seasonal — missions update every season. Re-entry uses new missions.
What's in the kit?A physical case file with artifacts, sealed boxes, and mission materials. Everything you need to start. Protocol: Do not open sealed boxes early.
Do I need to download anything?Currently, the experience runs through Telegram. Install Telegram (free app). Register or log in. Start the Kora Maze bot. Enter your unique access code (sent after purchase). The bot is your field interface — delivering missions, coordinates, and story updates in real time. A standalone app is in active development for future parts.
What do the episodes look like?Think noir graphic novel meets field investigation. Each mission is delivered through: • Visual story panels (comic-style cinematics) • Text briefings (case notes, intercepted messages) • Real-world coordinates (you physically go there) • Interactive choices (your decisions shape the path) You're not reading a story. You're moving through one — with the city as your set.
Can I play with a friend or team?Yes — but each person needs their own account and kit to participate. Want a group discount? Select quantity at checkout (2+ players = discount applied). Note: Each player progresses independently through their bot, but you can move through the city together.
Is this suitable for tourists / locals?Both. Tourists get a unique way to explore Oʻahu. Locals discover hidden history and locations they've never noticed.
Is this horror?No. It's a thriller. Suspense, mystery, danger — but no jump scares. Think noir investigation, not haunted house.
When do future parts launch?Parts II–VII are in development. Insiders (Initiates+) get early access. Want to speed up the next release? Support the project → link
Are missions physically demanding? What if I have mobility limitations?Some missions may involve walking, stairs, outdoor navigation, moderate physical fitness, swimming, water-related areas, beaches, wet surfaces, uneven ground, or other real-world conditions. Each player may use one Safety Skip per game if a mission is unsafe or inaccessible due to health, mobility, weather, closures, water-related concerns, or other real-world safety issues. A brief explanation is required when using a Safety Skip. Kora Maze may review Safety Skip use after the game continues. If the skip was used for convenience, strategy, lack of preparation, or any reason unrelated to safety/accessibility, the game may be paused until the standard skip fee is paid. Additional standard skips may be purchased with in-game currency: • Race Mode: 1 standard skip maximum per game • Lone Mode: 3 standard skips maximum per game Kora Maze is not responsible for a player's decision to ignore safety instructions, enter restricted areas, climb, trespass, or continue a mission in unsafe conditions. If you have mobility limitations or health concerns, contact us before playing so we can help you choose the safest format.
What if I get stuck on a mission?You can purchase hints with in-game currency. Kora will provide additional clues to guide you. For technical issues, contact the support team directly via bot menu.
What language is the experience in?Currently English only. In the future it may include additional languages.
I love Kora Maze! How can I support it?There are a few ways: 1. Spread the word — post about your experience (no spoilers, please). Tag us: @koramaze on Instagram/TikTok. 2. Leave a review — Google, TripAdvisor, or Yelp. Reviews help others find us. 3. Donate — financial support speeds up the next parts. [Donation link →] Every bit helps build what comes next.
Candidates are reviewed in limited waves.

Candidates are being selected.
Will you be one of them?
Candidates are reviewed
in limited waves.